The most complete Cleric 5E Guide You’ll ever find! The ultimately devoted follower of a true god, the Cleric is called upon to do much more than just lead prayer service at a holy temple. From the pure strength of pure divine energy drawn directly from their divine god, Cleric characters are able to heal their allies and harm their enemies. Like all great adventurers, a Cleric also needs a detailed history. Followers of the clerical faith are often devout in their beliefs and devoted to protecting the innocent in far-off lands.
Cleric 5E History:
You may find that your god has left you a powerful instrument as a Cleric. When choosing a Cleric class features for your divine patron, you can use the holy symbol of your god as a focus of spiritual power. You can use either a gold, silver, or gemstone holy symbol. The gold, silver, and gemstone holy symbols are the more potent and thus command greater spiritual power.
Wisdom, Charisma, and intellect can be used to improve the abilities of your Cleric, but not all skills may be improved by your Wisdom, Charpathy, and Charisma. This means that that Cleric builds with lower charisma may have more efficient abilities. There are many options available to a Cleric build, so take your time and consider your build’s strengths and weaknesses before making decisions on what skills to improve. A Cleric should base their strength and dexterity on intelligence, but in combat, they will rely on their charisma, which will boost their combat prowess.
At level 20, you get access to instant counters, which are fantastic for controlling groups of opponents. At low levels, counterspells are incredibly effective as you can use them on yourself, or others in the group to counter numerous incoming attacks at once. At level 20 you start gaining access to Overdraw options, which allow you to draw upon your charisma when faced with overwhelming odds. A great tactic is to use a counterspell to take down one enemy, then immediately cast dispel magic on another. Your party members should quickly follow suit. Using this strategy will ensure you never get taken down without help.
At level 17, you gain access to Improved Evasion. Improved Evasion allows you to increase your Dodge chance by a hefty margin. Some of your proficiencies will give you bonus Dodge chances while in combat, so consider picking up the ones that apply to your character. Improved Evasion is especially useful if you are fighting multiple opponents since you can turn one’s advantage against them into an advantage for you. Once you hit level 17, you gain access to Perfect Dodge, which allows you to automatically parry and avoid melee attacks.
There are many different Domain spells available to your Cleric, which makes your choice of build wide and varied. Every Cleric can choose from Abiding Strike, Command, Deterrence, Empowerment, Fortitude, and Triumph. The best Cleric classes are not limited to only those with a Domain, because the other Cleric classes can play a vital role in your success as a Cleric. Every other class may not be as strong as a specific Cleric class, but their abilities are still important, and your fighter or bard may need something to boost their damage done as well as their healing or tanking capabilities.
When you reach level 8 you gain access to an improved cantrip. Improved cantrips improve upon the regular cantrip that you already have, granting you more abilities at a reduced cost. For example, at level 8 you gain a 1st level spell slot for Shadow Magic that requires you to cast a Blinding Force at a target within ten feet of you. At this level, you are able to cast it without spending any additional data, and without having to wait until you hit the level cap to do so. This is a huge advantage over the old catnip, Clairvoyance, which required you to wait until level 10 and the most amount of data possible, and then required you to use a Blinding Force on a target.
Divine Intervention As a Cleric 5e, you may decide to use Divine Intervention as your main Cleric class feature. This allows you to turn around battles and turn the tide of battle. When you Divine Intervention you are able to place a variety of different conditions upon the battlefield, which may allow you to take control of an encounter and completely win by being the victor. Once you have Divine Intervention active, you have the ability to cast a Divine Spirit on yourself at any point, which allows you to heal yourself instantly and restore every single character within 10 feet of you to full health. This allows the Cleric to regain momentum quickly and apply the true damage from their Divine Protection abilities.