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VR (Virtual Reality) Headset Market Report 2021-2026: Key Drivers with COVID-19 Impact Analysis


According to the latest report by IMARC Group, titled, “Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026“, provide the global virtual reality headset market expected to grow at a CAGR of 28% during 2021-2026. Report Metric Historical: 2015-2020 Base Year: 2020 Forecast Year: 2021-2026

Industry Definition and Application:

A virtual reality (VR) headset is a head-worn device that allows users to experience three-dimensional (3D) simulation while watching VR content. The main components of the headset include a stereoscopic head-mounted display, head motion tracking sensors and stereo sound module. The VR headset creates an artificial environment, making the virtual world appear as real to the users. This is accomplished by creating a seamless virtual environment and tracking the head movement of the user to give the impression of being inside the 3D setup. The headset is connected to a computer or console for sending the video feed or utilizes a mounted smartphone as both the screen and content source.

Download free sample of the report: https://www.imarcgroup.com/virtual-reality-headset-market/requestsample

Note: We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.

Market Trends and Drivers: The rising popularity of VR games and apps, as well as 360? videos, among consumers is one of the primary factors driving the global VR headset market. In line with the growing product demand, the leading companies are investing in improving the product features and introducing smartphone compatible and affordable variants. They are also incorporating additional features, such as NFC chips and Bluetooth connectivity, in assembled VR headset kits. Other than the gaming and entertainment industries, VR technology is being utilized in the healthcare, defense, retail and construction sectors. For instance, VR headsets are used in the healthcare industry for surgical learning, emergency room training, and studying patient-specific anatomy. They also serve distinctive military purposes, including flight and battlefield, and vehicle simulations.

Browse full report with TOC: https://bit.ly/3xOpi9r

Virtual Reality Headset Market Segmentation:

The report has segmented on the basis of Product, Material, End-Use and geography By Product:

  • PC Based
  • Console Based
  • Smartphone Based
  • Standalone

By Material:

  • Plastic
  • Paper
  • Others

By End-User:

  • Consumer Electronics
  • Healthcare
  • Games and Entertainment
  • Automobile
  • Education
  • Real Estate
  • Military

By Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

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